You spawn at Goku's House. Quests show on screen, and the reliable early loop is to clear the marked errands in one region before flying off to grind weak enemies. This route follows a walkthrough that links the official Remastered place, plus the named quest givers on the public quest index. Marker positions can shift, so read the objective text if a landmark does not match.
Before the first fight
- Pick the race on purpose. Stat growth and forms are attached to that character.
- Hold Space to fly. Shift plus a double-tap of W speeds flight up. To climb straight up, start that boost, release W, and hold Shift and Space.
- Press M. Stats, skills, equipment, and a controls list are in that menu. Your starting Speed can read as zero, so do not expect to outrun every errand on foot.
- The period key opens the capsule bar. M1 is the basic string. The filmed route uses four M1s, then an ability or M2. E fires a Ki blast. X charges the blue Ki bar. A full bar can heal when you are not in combat. A combat icon means healing is locked.
Capsule Corp, then the mountains
Fly to the large yellow building in the first city and take the researcher's quest. Accept the kill quotas even if you will not farm them immediately. Progress tracks while you play. Equip the capsule he gives you from M, equipment, and also equip Weighted Clothing if it is already in a slot. Put Weighted Clothing back on after any timed errand that needs speed.
Next, take the Namekian quest to find a friend in the mountains. The friend does not have one fixed rock. Fly high and check the ridges, talk to him, then return to the city. Take the vertical-flight objective beside that chain and use the straight-up flight method above.
Piccolo's orbs
Piccolo stands in the canyon area past the spawn mountain. His orb collection is timed and forbids flying. Take Weighted Clothing off before you start, double-tap Space in the air for a double jump, and dash with Q while holding Shift. The public quest note for Milk Delivery uses the same rule: a no-fly objective still allows a ground mount such as the Motorcycle capsule, and cutting through the canyon is faster than following the road.
Spawn and Satan City
Return to Chi-Chi at Goku's House. Her opening chain includes small snakes and a delivery to Gohan at the school over the mountain. A later note from the same walkthrough says a follow-up asks for 10 big snakes, that those snakes can still kill a high-level player in a few hits, and that finishing it unlocks the Frustration emote.
In Satan City, pick up ground collectibles such as baseballs, run the lap objective, and only then take the thug and brute fight from Gohan. Dashes are limited. The filmed route shows three dash bars, or six after the equipped capsule is activated with the period key. Police officers shoot. Block the shots if your guard is up, or Ki-blast them from range while they reload. An optional bridge race can be cut short by leaving the road.
West City cluster and easy repeats
Central City has a low-pressure alien clear next to a shop. Back in the first city, several talk objectives sit next to each other. The quest index names Yamcha, a citizen, a chef, and Vegeta at West Port among the daily givers, and it calls the West City set the fastest daily loop because the NPCs stand together.
Other repeats called out in that walkthrough:
- Wendigo, as an easy daily worth a couple thousand Zeni if you do not facetank him.
- Eight frogs for a daily, plus 50 frogs toward the researcher's capsule quota. Stay above them. They hop, and the area is far above early quest levels.
- Yamcha's blue daily in the middle of West City: 40 Saibamen, 20 blue and 20 green. Untransformed kills were described as strong experience.
What the one-time index actually names
The one-time list was still incomplete when it was published. Named givers, without full objectives, are Chi-Chi, Baby Bear, Gohan, an athletic runner, a baseball player, a police officer, and a businessman in Satan City, plus Piccolo and two unnamed canyon NPCs. Boba at Kame House is the Halloween giver. Use the in-game marker rather than assuming every question mark is a daily. Daily and one-time quests are distinguished by the color of the question mark.
Penalties that change the route
Dying drops experience and Zeni. Transforming while you damage an NPC also cuts the experience and Zeni from that kill, and swapping the form off at low health does not erase damage that was already dealt in the form. Save transformations for targets that actually require them.
The walkthrough author later noted gold and purple NPC variants. Purple was said to count as two kills for a quest while paying normal rewards. Gold was said to pay about double Zeni. A third color was mentioned without an effect. The same note describes a hidden reputation track: hostile dialogue on the Tien errand, or stealing a recovered wallet, can push you toward a black Nimbus and an evil organization. Those are player-reported branches, not a full alignment chart.
When Earth errands stop paying, confirm the Namek requirement in game before you change planets. The official description lists Namek as the current expansion, level cap 305, and Transfer Cap 125.
